I Am Alive Composer Jeff Broadbent

March 12, 2012 at 5:42 pm | Posted in Articles, Music, XboxLiveAddicts | Leave a comment
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XboxLiveAddicts’ Mechanical R had a chance to interview composer Jeff Broadbent regarding his atmospheric music score for Ubisoft’s post-apocalyptic action/adventure, I Am Alive.

Click here to read full interview on XBLA
Click here to read full interview on Ubisoft Forums

Battlefield 3 Vs Call of Duty Modern Warfare 3

January 16, 2012 at 3:53 am | Posted in Articles, Reviews, Xbox 360 Reviews, XboxLiveAddicts | Leave a comment
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Click here to read the full article

The big battle has finally come. After a couple of months since both the games release, the rivalry still burns strong through fans of the games. So let’s take both games and compare them up against each other. What’s the worst that could happen? Oh…that.

So let’s kick this Godzilla Vs King Kong battle with a part of both games that possibly 30% of the gamers haven’t even touched. The campaign.

Eurogamer ’11 – Metal Gear Solid HD Collection MGS2/MGS3/Peace Walker

December 8, 2011 at 3:38 am | Posted in Articles, Eurogamer Expo, Events, Preview, XboxLiveAddicts | Leave a comment
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Click here for full preview.

With all the HD remakes coming out at the end of this year, it was surprising to see only a handful of HD remakes playable at Eurogamer. With only the Shadow of Colossus/Ico collection and Metal Gear Solid Snake Eater/Peace Walker, it was a little empty on the re-release side.

If anything that definitely made me want to get in on the HD remake action, having not played Ico and Shadows of Colossus before, I turned to more familiar ground, the Metal Gear Solid series.

That said, I never actually got to play Snake Eater when it originally came out. Nor Peace Walker. But I used to play Metal Gear back in the day, so that definitely counts. Right?

Eurogamer ’11 – Joe Danger The Movie

December 8, 2011 at 3:32 am | Posted in Articles, Eurogamer Expo, Events, Preview, XboxLiveAddicts | Leave a comment
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Click to view full preview.

Joe Danger was the answer to the Playstation Networks lack of Trials HD. Whilst in no way as serious or as hard, Joe Danger, everyones favourite comic bike riding stunt man managed to give Playstation 3 owners a good taste at some fun and addictive stunt bike gaming. Now, Joe Danger has returned, with a movie!

Obviously, it’s pretty easy to assume Joe Danger is now the stuntman for a series of scenes/movies. What this instantly does is allow Joe Danger to try his hand at different means of transport. Available at the show was Mine Cart Joe, Snowmobile Joe, Police Bike Joe, Ski Joe and Jetpack Joe. Those aren’t his official names, but I made them up for easy reference. What’s cool about all these new ‘vehicles’ is that the game play, and in most cases the controls don’t change and still remain such a breeze to play.

Brink

December 8, 2011 at 2:28 am | Posted in Articles, Reviews, Xbox 360 Reviews, XboxLiveAddicts | Leave a comment
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Click here to see full review.

The first person shooter is a tough nut to crack. Since the PC, First Person shooters have been stealing players away from other genres and slowly but surely, the genre has developed and grown in intuitive and clever ways. We’ve taken the bad with the incredibly good and currently, we sit within a FPS limbo. With the Call of Duty franchise wooing over a majority of FPS players, this genre deadzone is literally enough to make or break new series. But is now the time for something new to take in the limelight?

God I certainly do hope so. As groundbreaking as COD 4 was when it hit our consoles, the multiplayer, four games on has become stale with little real advancements and whilst the ‘don’t fix what ain’t broke’ saying would normally apply. Sometime down the line, minor changes and fannying about with over priced map packs just isn’t going to cut it.

Enter Brink, a title from UK developer Splash Damage, known for titles such as; Enemy Territories Quake Wars and Doom 3. Brink brings an objective heavy, class based style of game play with some seriously creative parkour elements. Top that off with a unique visual style and some serious customisation and we could be onto a winner here.

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Dirt 3

December 8, 2011 at 2:18 am | Posted in Articles, Reviews, Xbox 360 Reviews, XboxLiveAddicts | Leave a comment
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Click here to see full review.

With the WRC game fully failing to get a rise out of true rally fans, we turn yet again to Codemasters, these days; Codemasters producing a stellar racing game is as expected as the sun rising. It’s comforting to know that one of the remaining UK development teams have such an impact in a genre so popular. GRiD, DiRT and F1 are all testaments to that.

Dirt has probably been the most challenged of the franchises however. Originally spawning from the Colin McRae Rally series back on the PSX, Dirt’s first outing on the Xbox was a serious Rally fixated mix between arcade and sim, introducing new cars and races like the Hill Climbs, Buggy and Trophy Truck events and even some Big Rig time trials.

Portal 2

December 8, 2011 at 2:12 am | Posted in Articles, Reviews, Xbox 360 Reviews, XboxLiveAddicts | Leave a comment
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Click here to read the full review. (First review done with myself and another writer)

Wretchedness: The initial hype surrounding the release of Portal 2 has managed to die down quite a lot recently, so what better time to pick up a copy and have a go. That’s exactly what we did.

W: Considering the amount of time since release you have no doubt read countless reviews for this game. We thought we would do something different, a joint review. Two reviewers for the price of one, proof that you can have your cake and eat it too. No Lie.

MechanicalR: Following the massive response Portal 1 got after being added as a content filler to Valves Half Life 2 juggernaut The Orange Box. Portal based puzzles took the gaming world by storm and with it, a new type of gamer was born.

M: Portals puzzles got everyone involved, family members and loved ones watching from the sofa as you rake your brains for the solution would chip in and throw in their two cents or just mock you for your poor observation skills. Valve took notice of this and decided to take Portal 2 one step further.

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Call of Duty World at War DLC Map Pack #1

December 8, 2011 at 1:55 am | Posted in Articles, Reviews, Xbox 360 Reviews, XboxLiveNation | Leave a comment
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Click here to view review on site.

No doubt that your in need of some fresh new maps to jazz up your play list on Call of Duty World At War, one of the most popular played games on Xbox Live to date, whether you’re a COD WAW fan or if your just keeping your cravings at bay until the infamous Modern Warfare 2 makes its debut, your going to need something to keep the love there and make add a little more variety to those already played to death maps that came with your purchase.

Map Pack 1 delivers 3 large scale maps to quench your thirst and add yet more diversity to the environments you lay waste to in your online conquest. As well as that, the Nazi Zombie fans aren’t disappointed with a 4th map exclusively for the Zombie play list with an overall bigger scale of tactics to undertake to survive as long as you can against the overwhelming waves.

The first of the maps is Nightfire.  We see the battle to Berlin, this night map only lit by the burning rubble of the buildings and spotlights, perfect for the urban snipers and unforgiving street warfare, go in with your team and straight for the objective.

Map Pack 1 delivers 3 large scale maps to quench your thirst and add yet more diversity to the environments you lay waste to in your online conquest. As well as that, the Nazi Zombie fans aren’t disappointed with a 4th map exclusively for the Zombie play list with an overall bigger scale of tactics to undertake to survive as long as you can against the overwhelming waves.

The first of the maps is Nightfire.  We see the battle to Berlin, this night map only lit by the burning rubble of the buildings and spotlights, perfect for the urban snipers and unforgiving street warfare, go in with your team and straight for the objective.

Second map is Knee Drop the island of Peleliu gets its multiplayer action in this now made battlefield constructed of huts and bunkers divided by a small swamp made with objective games in mind. The third and final multiplayer map is Station A bombed out subway station littered with platforms hidden side passage ways and subway cars to help you get the drop on your unsuspecting opponents, designed to allow you to vary your combat styles with chances to get up close and personal or sit back with your scope ready.

The final map in this pack is the new Nazi Zombie map, ‘Zombie Asylum’ This map takes the way you’d normally play the zombie co-op game and adds more ways for you to fight off the waves, but with more ways to fight back there’s also more opportunities for you to be swallowed and lost forever by the relentless hordes. Use the new electrified defences and other weapons from the single player to keep zombies of your back or use your points to invest in some helpful perks from vending machines including slight of hand and juggernaut to help you keep them at bay for longer.

As always team work is key to make it through to the highest wave you have. Go it alone or bring some of your friends, just remember…the power will reunite you.

800 Microsoft points is a fair investment in extending an already healthy online experience, adding larger maps to the game allows bigger and better objective based game play and of course the ever popular zombie co-op is made even better with this update, grab it now off the Xbox Live Marketplace via the Xbox Marketplace

Enslaved: Odyssey to the West

December 8, 2011 at 1:47 am | Posted in Articles, Reviews, Xbox 360 Reviews, XboxLiveAddicts | Leave a comment
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Click here to see review

Possibly one of the most overlooked games of 2010. Namco Bandai’s Enslaved: Odyssey to the West fell under many a radar in the thunderclap of top video games which came out last year. So with a little down time before 2011 picks up, is Enslaved worth looking into?

The story loosely follows that of one of the four Great Classical Novels of Chinese literature ‘Journey to the West’, however like most ‘modern renditions’ it uses the names and general story to use as more of a bass line for something a little different rather than following the original story word for word.

The game is set in the future following an apocalyptic war between humans. The remainders of the population around the world live in the ruins and safe areas under the constant fear of being kidnapped by mysterious slaver ships, but major cities and areas are still filled with mechs left abandoned after the war. After a pair of prisoners escape a slaver ship in an explosive decent into New York. Our character Monkee finds himself under the orders of fellow escapee Trip, with the use of a slaver headband. The two must embark on a journey to the west to find Trips home and safety from the slavers and mechanical creatures that now roam the earth.

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For those who haven’t played the Playstation 3 exclusive title Uncharted, then this reference is rather moot. But Enslaveds game play, especially on the adventure side of this action/adventure title, is very similar to Uncharteds in its sense of scale, level design and simple ‘one button traversing’. Meaning, as long as you’re pushing in the right direction, tapping just the one button will generally get you across everywhere. It’s a nice way to get you to see the environment, but it’s adventure sequences aren’t always as demanding as they should be. If you cant see where you should be climbing to, its a simple task of pushing the stick until Monkee reaches out, making it painfully easy and numbingly linear Monkee cant even jump off things if he‘s not actually supposed to, often raising the question, why bother have these large set pieces if we’re to be baby sat throughout it all.

If Uncharted was the perfect number 5 on a Adventure controls scale, the perfect balance between using all your techniques, physics and skills to traverse the world. Enslaved is probably at the bottom end of the scale. With simple, but relatively effortless adventuring. For those who want a full scale to work with. Yes, that damn Lara Croft gets the top spot. Any of the original TR titles will do. With her running, jumping. HOLDING DOWN THE BUTTONS TO GRAB. ‘Damnit Lara why wont you go where I‘m pressing!!!’ You all know what I’m talking about.

Monkee is incredibly well behaved in this sense. Thank Fu…

Combat is limited to your staff and just generally whacking the hell out of things. Early on you get the ability to fire energy rounds from your staff which can either stun or kill. Monkee is fully upgradeable from the start with the Tech Orbs which you find along the way being the payment for the upgrades. There are a few issues surrounding the upgrade system, like Tech Orbs are hidden around the entire game, but are also a collectable. Meaning, you can only get a certain amount of tech orbs from each level, guaranteeing you wont be able to fully upgrade yourself in one play through. The second issue is that the upgrading system is rather unbalanced as you’re able to upgrade Monkee with health regeneration right from the start, making the majority of Enslaveds harder combat sections a little easy just as long as you’ve given yourself maximum health and other regen perks early on.

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Surprisingly, Enslaved is an incredible feat on the eyes. When you read the story synopsis and see those words ‘Post-apocalyptic world’ you’d expect endless seas of sand. And a million different shades of beige and boring. Yet Enslaved is the exact opposite. After plummeting from the sky at the beginning of the game, we’re thrown into New York City. Ravaged by time and nature, the decaying buildings, wrapped in wildlife and plants, bring a great new look to New York, later levels leave the city and whilst going into wastelands, the barren deserts are filed with junk, scrapped mechs and vehicles, still coated in bright and alluring colours. Its provides for some stunning settings and more importantly, a whole new palette of colour to the term Post Apocalypse. Fallout, I hope you’re reading this.

With voice acting from Andy Serkis and Lindsey Shaw, the characters come across really well, they’re hard not to like but can be a little confusing at times, with Monkee often coming across as dark and mysterious and then sometimes just sounding like he’s been spending his early life as Mowgli where his strengths and emotions can often conflict. Trip (despite now being a female rather than a male monk from the original story) also has some strange moments, like why bothering with continuing to order Monkee around with the slave headband when Monkee seems to happily oblige from the get go.

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Enslaveds story travels across 15 chapters. The chapters are of a good length and can be quite challenging at times. Being a single player experience, to get the most from it, you’ll want to try and finish the game perhaps a second time on the hardest difficulty. There are Tech Orbs and Masks to collect hidden in the levels, and combat and health upgrades to max out on the way. Single Player downloadable content is also available as a prequel with a character introduced around the mid point in the game. The content also comes with new achievements.

With more blockbuster titles on the way in the near future, Enslaved is a good adventure game to pick up, with the fact its been out for a fair amount of time. The general price for sale will be more than reasonable for a game which will give you not only something fantastic to look at, but a well rounded story and adventure for you to get yourself involved with.

7.0

Assassins Creed Brotherhood

March 14, 2011 at 8:55 pm | Posted in Articles, Xbox 360 Reviews | Leave a comment
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Click for full review.

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