Final Fantasy XIII

December 8, 2011 at 2:30 am | Posted in PS3 Reviews, Reviews, Xbox 360 Reviews, XboxLiveAddicts | Leave a comment
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With Final Fantasy 14 well on its way, its time to have a quick look at the JRPG of 2010 that has been rocking fans since the beginning of the year. Final Fantasy XIII.

Back in the day, I loved Final Fantasy 7, but I always used to think ‘damn, this game would be so much easier to play if I didn’t have to read all the dialogue’ Here, Final Fantasy 13 has full dialogue sequences, but they’re not exactly well written. 70% of the dialogue in the scenes are actually just your typical anime gasps or usually with females, rather orgasmic noises. Or then there’s the other noise people make, rather than saying ‘yes, your right there Terrance’, or ‘no I don’t think we should do that’ half of it is replaced with ‘Ugh’s or. ‘Mmm!’ this is a little troubling, especially since the dialogue is pretty much 100% of the storytelling, so a lot of the time, its pretty awkward to follow, and following the story is far from being easy.

Its as if the writer had already set the scene in about three previous books, so when characters start talking about the fal’ce the l’cie and this and that, its almost like we are expected to know what the hell they are on about from the get go. If you really care enough for the FF13 story, there’s an encyclopedia which is updated after ever cut scene so you can look up all the crap they talked about and might be in with a chance of understanding what on earth is happening.

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Prince of Persia – The Forgotten Sands

July 16, 2010 at 3:06 am | Posted in PS3 Reviews, Reviews, Xbox 360 Reviews | Leave a comment
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Medal Of Honor Beta

July 16, 2010 at 2:50 am | Posted in PS3 Reviews, Reviews | Leave a comment
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Heavy Rain Chronicles Ep1 ‘The Taxidermist’

July 16, 2010 at 2:50 am | Posted in PS3 Reviews, Reviews | Leave a comment
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Tehra: Dark Warrior

July 2, 2010 at 3:39 pm | Posted in PS3 Reviews | Leave a comment
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Split/Second: Velocity

July 2, 2010 at 3:31 pm | Posted in PS3 Reviews, Reviews, Xbox 360 Reviews | Leave a comment
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Fans of Xboxliveaddicts will be long familiar with Black Rock Studios previous work. Better known as Climax. They developed some of the most popular MotoGP titles to date. After handing over the licences, Disney Studios purchased Climax and turned them into Black Rock Studios. They then got to work on the well received ATV freestyle racer Pure and whilst we were all amused with Pure, the studio was secretly creating another type of racer, that game, is Split/Second.

Split/Second Preview

May 20, 2010 at 2:19 am | Posted in Articles, PS3 Reviews, Reviews, Xbox 360 Reviews | Leave a comment
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Click here to read my exclusive preview of Black Rock Studios explosive new racer Split/Second.

To really get a full experience of Split/Second, you need to play it. The recent demo which was released didn’t really do it justice, some races could be really intense with things happening everywhere, but some could be rather tame, and if the player had gotten used to how the car handles, races could be very uneventful all the way out there in front. Which is why when I was invited to play with a room full of other community sites and the games developer and publishers, I was immediately presented with how awesome this game truly is.

If you’re not fully aware of what Split/Second is, it’s the newest racer off the block from MotoGP original developers Climax, now known as Black Rock Studios, who kept us impressed enough with ATV freestyle racer Pure to sneak in production of their latest project Split/Second. An arcade racer set within a television show where racers can trigger things within the race track, to gain the edge on the race. Here, your environment truly is your weapon, with a staggering amount of different options to take out your opponents, all as visually beautiful as they are dangerous if you’re on the wrong end of one.

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The single player has a large season play, but multiplayer was what I was really there for, 8 players in a room, and we got right into some of the racing.

With your typical racer, the main game type is, your simple circuit racing, only you’ll be fighting for first with the vast array of environmental hazards at your disposal, some unique and special to the tracks. Along with this type, there is also elimination, where after 60 seconds; the player in last is eliminated until its just one racer left standing. These two race types alone, will keep you going for hours on end but to mix things up a little, is the addition of Survival Battle.

When told what Survival Battle actually was, it sounded impressive; the thought of racing around avoiding explosive barrels earning points seemed entertaining enough. It wasn’t until we started the race were we understood how daunting it actually is. Around the race track, driving along with you, are massive 18 wheeler trucks, which are firing red and blue barrels from behind. The blue barrels will throw you about a bit and make you lose control a little, but the red ones will out right ruin you. Overtaking these brutes is what earns you the points, and it’s a race against time to be the one with the highest amount of points. Whilst speaking with the developers, they brought up the fact they watched a lot of Hollywood films in the hope to really capture those moments that make films great, examples of where the idea for explosive spouting juggernauts came from that of films like Terminator 2 and Dark Knights underground tunnel scene.

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The vehicles available we the three we’ve all seen in the demo. This gave us a good idea of what to expect from the full game. Whilst I’m reassured all the cars will be unique in design and feel, they will all fall under 3 categories. Super car, your sleek, sports cars, that can get through the tightest of situations with ease, but is the weakest and can be subjected to being bullied. Muscle, your aggressive medium range cars with an easy to learn but hard to master sense of controls, these cars can dish out the dirt, but don’t get too crazy with them. And finally, the Trucks, everyone loves them, there big, they’re bulky and they like to be the bully of the race track, with surprising top end speeds and a sturdy defense at casual explosions, the trucks can be a dangerous weapon in the right hands. I also learned that nearer the end of the games career mode, a handful of cars will be unlocked in a class known as ‘Elite’ so we can expect some interesting looks and handling coming from those. And as we all know by now, we shall expect more cars in the form of the first DLC pack coming soon, with the ‘Hyper Cars’

The cars all come in a variety of colours to choose but what’s quite a cool feature to note out is what they’ve also implemented into the decal system. Achievements you unlock and earn whilst progressing through the games will appear as small decals added to your vehicle of choice, giving other players a little heads up on what they may expect. As well as this, your racing number online will start at 99. The more races you win and the better positions you come, your number will slowly whittle down until you reach number one. This, along with the achievement decals, act as a calling card for other racers so they know what they’re up against. Similar to Burnouts ‘one to watch’ at the beginning of each race. But don’t let races slip, or your number will slowly work its way back up.

Coming in out in just under a week, Split/Second is a sure hit for all racing fans, with intense racing and some spectacular game modes to keep you going if race isn’t enough. We can’t wait to get our hands on the full game, and neither should you!

Revenge Of The Wounded Dragon

April 15, 2010 at 1:35 am | Posted in PS3 Reviews, Reviews | Leave a comment
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Prison Break The Conspiracy

April 7, 2010 at 4:37 am | Posted in PS3 Reviews, Reviews, Xbox 360 Reviews | Leave a comment
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So, I’m not going to lie to you guys. Prison Break was one of the LAST television shows I was expecting to have an accompanying game after its final series. It just didn’t seem to fit. And again, after giving up watching after they got themselves caught in yet ANOTHER prison come season three, the almighty words of ‘lowe that’ came forth from my mouth and I didn’t lay eyes on Prison Break again up until the finale, not the ending I can imagine most people had hoped for, but better than others or even at least it knows when to stop. Hell yeah I’m looking at you Lost. But that’s enough of that. Focus. Prison Break; The Conspiracy.

Prison Break The Conspiracy, is well. Basically, Prison Break. Spanning that of the first season set in, you guessed it. Prison. The ‘conspiracy’ side of it, comes from more of the actually conspiracy learned from Season 2 onwards in which a incredibly named group only known as…The Company, wants to ensure that Lincoln Burrows goes down for the murder of the Vice Presidents brother. With Lincoln’s baby bro getting involved in the mix. The Company are suspicious and send in Agent Tom Paxton, to find out what Schofield is up to, and to ensure Lincoln takes the fall.

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The game itself is a rather balanced mix of stealth and combat. Usually, if you’re not wondering around the prisons recreational areas throwing punches and landing head butts on passers by, you’re usually sneaking around the rooftops or behind the scenes of the prisons.

The stealth is usually easy to grasp, only the stealth sections are incredibly easy as the game has so many checkpoints. This makes a majority of the sneaking sections just a quick case of trial and error, even the harder stealth areas, a quick being seen and restarting and you’re instantly back where you were, getting it right. Or getting it wrong. Again

The combat is perhaps a little less simple. The combat is really one button style, however unlike a game with a similar set-up like Fable 2, combat is bulky and sluggish.

There are quick and heavy punches but no combos to play around with. Usually resulting in each punch being slow or hard to merge to keep attacks coming smooth and at a pace. There are reversals and blocks but no real indication of when to block to initiate the reversal and when you do, there is a lightening fast Quick Time Event to press, which you usually end up missing, its also hard to gauge a sense depth perception as the camera adopts an over the shoulder position but just at that awkward sort of angle. Which makes it difficult to judge whether your punch will connect with some chumps jaw, or if you’ll be swinging your fists around in the air. You even get the idea the game can’t really figure it out either when you’re practically stood on a fallen enemy, trying to press the stomp button only to find, ol’ Paxton is still punching air. You show that gas whose boss mate…

Clambering about the prison and its areas are made easy with a Mirrors Edge style of highlighting what’s actually climbable and what isn’t with a yellow block. The colour doesn’t look as out of place as it did in Mirrors, but the idea of it works just as well, making finding your way around the back end of the facilities a lot more easier.

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Our missions usually include meeting and greeting familiar faces within the actual Prison Break series, including that of Teabag, Sucre and C-Note. Majority of your actual missions will sometimes be to get in these guys good books, usually ending where you’re finding medical items for someone, but you need a lock pick. So to get a lock pick, you’ve got to get a weapon for someone else, and so on and so on.

And where would we be in a game this century without more QTE’s? That’s right, certain cut scenes or action scenes have a few QTE’s chucked in for good measure, unfortunately. Prison Breaks QTE’s are some good examples of how NOT to do them.

With most people, we like to be given even the teeniest bit of warning when a QTE appears, rather than a small circle, the size of a 5 pence piece appearing on our screen indicating us to press a button. There’s also no delay time with it. So if you don’t press it the instant it appears, game over. They also abuse the habit of having us hammer one button for a period of time, only to switch to something only needed to press once. Again, without warning. So after hammering X, the 5 pence turns to a Y and whoops. Your still hammering X because you weren’t given time. Yet another Con to add to why Quick Time Events are the devil of video gaming techniques.

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Voices from almost all of the original cast even make a return for the game, which is a nice little touch. Makes the whole thing a little more like a real tie in with the actual story rather than just some quick game chucked on a series with no real attachment. It’s all been done before, you know it.

The game itself obviously ends with the end of Season 1, but there’s a whole 9 chapters of meeting old and new characters and a good sized campaign. There is a versus mode, in which you can take any of the characters involved in the game, and play as them in a 2 player Tekken style beat em up in a sort of Fight Club style setting. It’s a nice little idea and fun in some ways. But with clogged and slow fighting it can loose its appeal incredibly quick. Especially if you have Tekken 6 or something similar you can always chuck in with your mate there.

Prison Break isn’t perfect. With its main fault being its combat, it’s a real let done as it makes up about a third of what you’ll be doing for a majority of the game. But with that said, the rest of the game at times can make up for it, and as TV/Film to game conversions go, its definitely one of the better titles. Something Prison Break fans will enjoy, but also. Something non PB fans would too.



April 7, 2010 at 3:00 am | Posted in PS3 Reviews, Reviews | Leave a comment
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The world of Peggle has finally hit Playstation, after being available on Xbox 360 for quite awhile, our Peggle pressures are relieved finally with the full game available for download on the Playstation Network. Pop Cap Games, developers of the crazy time sapping Bejewelled 2 have done it again. Prepare to get addicted.

If your unfamiliar to that of Peggle, the game plays simplicity is what will often keep you glued to the screen. Each level has a certain amount of small coloured pegs on the screen. You must launch your pinball at these pegs to hit them. Hitting them will score points and then remove them come the next ball. There are blue pegs which give you points, but the orange pegs are what you’re really after. Clearing a stage of orange pegs is basically the aim of the game. Grabbing as many blue ones on your way is what will sweeten your deal and let you rack in the points, so it’s perfectly reasonable to get tactical with your shots.

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With each character comes special skill shots. Amongst the mass of blue and orange pegs lie 2-3 green pegs. Hitting these will bring your skill shot into play. This can range between multiple balls, pinball like flippers or even Zen shots where the computer will gauge the best possible outcome from what shot you make.

You can also increase the amount of balls in your play by earning over 25k points with one shot, or even landing your ball in the moving hole at the bottom of the screen, grabbing more balls to play with will increase your massive scores, and increase your chances of getting all the pegs.

That’s enough about playing with balls. Ahem.

The game has a very calm take to it and it’s quite relaxing to play; this is notable through the gentle breezy music and just the visuals on a whole. Though personally, I’m not to keen on the unicorn, but hey, Unicorns aren’t my sorta thing, perhaps they’re yours? Even so, whether there are unicorns, beavers or aliens on the screen, it’s all glazed over by just being glued to those pegs. Must. Get. All of them.

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The games adventure mode is of a fairly short length, where the later levels will consume the most of your time. This however is more of a tutorial for all the individual power-ups, as your real challenge will lay in the quite suitably named challenge mode. Here is where you’ll really be tested, and there are plenty of them to keep you going.

With the launch of Peggle on the PSN, it was also accompanied with the DLC launch of Peggle Nights which further continues the challenges; this is available for purchase on the Network.

If its trophies you’re after, you’ll also be in quite a tricky situation as majority of them are quite hard to the Peggle amateur. It could take a little longer than you’d think to get some of these in your trophy collection.

Peggle is a crazy addictive arcade title with plenty of challenge to keep the game a common appearance on your XMB. Definitely worth the cash if you enjoy a good puzzle game.


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