Call of Duty 4 Review

August 10, 2009 at 5:49 pm | Posted in Reviews, Xbox 360 Reviews | Leave a comment
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Link to review

Call Of Duty 4
Published by: Activision
Developed by: Infinity Ward
Genre: First-Person Shooter
Number of Players: 1-18
Release Date:
US: November 5, 2007
Europe: November 9, 2007
Australia: November 7, 2007
Also Available On: PlayStation 3, PC, DS
Features: 16:9 Support, 480p Support, 720p Support, 1080i Support, Dolby Digital 5.1, Xbox Live, System Link / LAN, Memory Unit, Custom Soundtrack, Downloadable Content, Vibration, Mic/Headset Voice Support

Since Call Of Duty 2 release, Infinity Ward have been hard at work making Call Of Duty 4, and from the start, they�d already planned to take a new direction.

With number 3 (Treyarch) making a big impact and bringing back the old COD fans and attracting many more fans, the revelation that its successor to the fan base was an unsure one, mixed feelings of loving the idea and hating the idea speculated. Infinity Ward would break the traditional mould of Call of Duty and take the wars closer to home. Breaking away from the World War themes, this started a new age in COD. This was Modern Warfare.

Everyone�s thoughts and ideas were put aside as the Multiplayer beta was released Mid-way through this past year, and the reception to it was nothing less than impressive. Clocking thousands and thousands of users on the beta, COD4 was going to be a sure fire hit on release. Turns out�it sure was.

Fast forwarding to present day, terrorists in the Middle Eastern countries are causing global issues with possible rumors of a nuclear threat. U.S. Marines, S.A.S. British Sec Ops and Russian Forces come together to bring down the terrorist forces to ultimately bring a gradual end to terrorism.

As always the guys behind Call Of Duty have always tried to put one point across. No war is won by one man alone. Countless video games are out there portraying you one soldier being able to bring the war to an end yourself. Truth is, war isn�t like that. To win, teamwork is required. Which is why in these games, your never the captain. Your never in control of your team, you follow orders given to you by higher powers and work with your team to accomplish the objectives.

Following with tradition, you play as multiple characters from different sides. However with COD4 you only control a Sgt Soap Mactavish. Of an S.A.S. group. Or Sgt Paul Jackson, of the U.S Marines. Later in the game, both the S.A.S. and Marines come together and work with Russian forces, but the game is more focused around the character Soap and your S.A.S. team more than anything.

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As the story progress�s and surprising events happen to your American character. I myself grew an attachment to the S.A.S. team and my character (Perhaps because me bring British myself or whatever) but you start the game with Soap, and you end the game as Soap, with the ending leaving you to questioning the survival of you, your captain and fellow soldier Gaz. Making the experience all more worth while

With sound and Call of Duty its always had its way to add to throwing you into the depths of war, and this one doesn�t fall short of that either each weapons and explosion look and sound the part along with the voice acting and background sounds.

Visually, this game is stunning. COD3 vastly improved on its successor COD2 and the fourth installment does exactly the same. Some of the most notable effects are in the environment. Lightening strikes through the grey clouds and pierces downwards lighting up the scenery for little bursts of time. Explosions and the elements like rain have really been taken account for here making each level look the part, making the feeling of the game all that much more life-like. Its often small things you see like being able to see the heat coming off the back of a friendly tank, its those small details, that can really wow you, and show you how impressive this game really is.

The main campaign lasts up to 21 missions, some lasting longer than others and some being rather short. This goes over an Prologue, 3 Acts and an Epilogue, to see you through these grueling missions your equipped with some of the finest and newest weapons in current circulation with gadgets attached too including Infar red laser sights and �Fire and Forget� missile launchers� some very cool stuff.

Along with these advancements, there�s also new ways of fighting your enemies introduced. The main one being the fact you can shot through thin walls making hiding all that harder for both them and you. This can make shooting cowering enemies down a lot easier and works especially well if they�re fleeing from you and you a good judge of where they�d be.

One big part of COD4 is the multiplayer, originally released as a beta shortly after the Halo 3 beta test; this was the next demo on highest demand to play and was a massive popular game played in the month it was around.

As with most new games with multiplayer, you�re given the choice to customize your players to suit your needs. However with COD4, they take it up a level than just your appearance with what�s known as �Perks�

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These �perks� give your player an extra ability when out in the arena, theres many different types to chose from Varying from being able to sprint faster, to shooting through thicker walls and even being able to pull out a pistol and reek revenge with your last dying breaths. These extra abilities can be randomly selected or put together with which every type of weapon your planning on carrying. If well thought out, your perks can be very beneficial to how you plan to play the level, whether its gun ho assault or sitting back in the bushes with your sniper rifle.

Your also given the chance to save 5 of your preferred Classes with weapons, perks and grenade types, you can even name this class of your own to whatever you like.

Another thing which I like a lot is the challenges involved with multiplayer, these which can be unlocked through your rank (gaining xp whilst playing/winning/finishing challenges) vary from managing to Blow up your enemies with grenades to Killing over 150 enemies with each weapon. This gives the player the chance to explore every weapon to experiment with what works better, unlocking the weapon challenges also unlocks extras for that weapon, like silencers, scopes and paint jobs making the level of customization if more better for the player and what the like to use for the game at hand.

There are tons of game types to chose from including your usual Free for alls and Team DM�s, there are a lot of tactical and team based objective games to keep people going and trying different game modes.

Any cod fan will tell you about veteran. This is a difficulty setting trademark to the call of duty series, its slogan �You will not survive� means both in the game and in real life. With only being allowed to take a minimum of 3 shots in succession before you die, and enemy marksman ship highly increased, playing the game can become less entertaining, more heart-attack enduing, to even the calmest of gamers. Because your respawning more times than you�ve had cooked dinners, you also begin to see flaws in save points and how your Friendly A.I. become more and more unhelpful and glitchy as your having to go through it so many times. This, throughout my experience playing not only 4, but 2 and 3 also, has been the key point which puts me off playing the game for a long period of time due to Veteran

Now, I�m a gamer who is always up for a challenge, more enemies, less ammo, less health. Bring it on I say, but the problem I have with veteran, is it just doesn�t make the game fun to play.

With most games, harder difficulties often force the player to use varied tactics, and more of what the game has to offer to progress more easily. Taking cover, using weapons or abilities in the game that you wouldn�t or didn�t use on your easier play through. But with Veteran, no matter how much you try, what you do or how you go to it, the best never is really good enough. And most of your progression through the game is spent hiding, or relying on you�re A.I. friendlies to do most of the work for you.

In all, I�d rather have Veteran as DLC for those FPS kings who feel they can manage it, as for casual players or just normal FPS fans, I feel this is wasted space for extras or fun features the game could�ve had, and is unfair on those people achievements wise.

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The story, though a little short, can keep you going for 15 hours or so. Playing though on Veteran, depending on your patience levels varies from a week till the next Call of Duty.

Multiplayer, despite not having any achievements, achieving all the equipment, the strangely addictive challenges and the fact you can take parties of your mates along to rank up with you will keep this in your top multiplayer games for quite some time. However something which is a little confusing is to once you reach your maximum rank (55) you start back at the beginning, just with a different logo by your rank. All your weapons unlocked and challenges are taken away, ready for you to do it all again, this can be repeated 10 times. Im not quite sure what to make of it really�but what the heck did come to mind at first.

Achievement wise, the majority focus around Veteran sadly, which take up most room for making more easier or varied ones, I did originally expect some online achievements, but surprisingly there was a lack in that department, which baffled me when I played their great multiplayer.

In all, this game is a brilliant piece of work, making the sudden time skip from the usual World Wars to Modern a well working smooth transition to what Call of Duty fans really needed to spice things up. Though the Campaign may not last people long, the Arcade (point�s version) and Multiplayer is what will bring you back to this game, again and again.

My Rating: 9.1


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